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Brutal Knights

2024 - Unreleased

Dogwater Games

Lead Developer

WebGL

Brutal Knights is a competitive strategy game, inspired by old-school classics. Currently in development.

 

As lead developer on the project, I architected the codebase, created the majority of the gameplay code and systems, and managed project builds. I also led the rest of the development team, helping to define code standards, review contributions, and coordinate timelines.

Built in WebGL, the project had considerable performance requirements from the start. Systems were built to perform optimally on lower-end hardware, and assets were designed with web browsers in mind. The game features a dynamic world generation system that allows designers to create an infinite amount of bespoke battlegrounds using intuitive authoring tools. Optionally, scenarios can dynamically generate elements at runtime for endless gameplay variety.

While not completed, the following link provides a reasonably up-to-date demo build of the project (demo playable only on desktop): https://dogwater-games-llc.github.io/BrutalKnights-Build/

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